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3325A1Bi

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3325A1Bi

Post Number:#1  Postby The Keeper » 10 May 2009, 10:29

*Please note that underlined sentences indicate striked-out copy in the original document.

Brief Notes/Recap

The party is over and the group got the information. The gremlins were held for later. Now, it remains to be seen as to what the party will do. As Aaron stated, this changes his plans. In any case, never assume rumors to be absolutely true. The political situation is now mostly set up, but the familys file is still being written, although there is enough information there to work with. Ean, rejoined the group, an unexpected, although wise move on Nick’s part. My main problem now is that half the party is fighting NPCs. I will have to devise some plan that does not include killing well-liked characters, but that does not shift the balance of the fighting to them.Mara, unfortunately has the signle-minded goal of getting back to her family and realizes that her best shot is with Nick. Micaela on the other hand, just likes him and will stick around. Figure out a way to put these two in the background, yet make it look like they aren’t.

Overview

Rumors are just that. And the list below will remain until they are ticked off. Rumor one states “black robed figures.” Now the assumption by the party was that this was outsiders. Not the case. Those figures were simply high ranking noble cultists running around in the halls. [See the history on the MacCormicks in the familys file.]
The party has now moved on and presumably are heading toward Captain Borreaux (finally). This means going through Nomahk, which is on its way to being cleaned up and is now heavily garrisoned by Samaritan clerics and some strange people. These are Noe clerics and their church nights. The party has heard wild stories of these people (all mentalists) and it all seems to be true. This is not an event to be used, but an outward manifestation of the help that Noe is finally sending to Samrit. Noe is NOT slow in responding, he is just picking the times of his choosing and this time is NOW! The battle is about to be joined with the forces of those fallen out with Ahriel and Noe is going to be certain to protect his brother’s back. These people are extremely dangerous looking and the party will most likely want to be moving on quickly. See notes below.

• Black robed figures were present the night of the fall
• Meara is heavily defended by foreign soldiers who speak strangely
• The church has declared a “holy war” against the rebellious tribes
• Detainment of tribesmen caught inside Athenea is occuring by church/government
• Church has renewed its mission to stamp out “illegal” magic
• Church is quietly preparing to assault Geal Coill (Athenean order)
- The church will be using damanes in this assault (unknown to the public) which will have a devastating effect on the clan
• Church knights have been dispatched to the civil conflict
• Athenean order knights in Vassilisa have been ordered by the church to aid the new government
- By aiding Gregor Selde, the church is putting him in their debt.
• The church has recognized and sanctions the new governnment
• The MacCormick lands are heavily patrolled, but there have been no conflicts with the Danner family, who warily sits on their border watching.
• The Romananovs are not involving themselves in anything, and consequently their trade is not moving.
• The Harrels, typical of themselves are happily supporting whoever is in power and are currently trying to get Gregor Selde to recognize Vette Harrel as an overgoverness of Selde property inside Vassilisa. Gregor isn’t stupid, but the constant nattering might force him to give her a bone somewhere else
• The Demmerslings are privately aware of the church’s plans and are very enraged. Family guard will engage the Athenean order on Shining Tree lands. Since the church is trying to keep this quiet, they will be forced to ignore publicly anything that happens in this arena. However, privately, Archprelate Hubert Ignacious will now seek to do anything to destroy the Demmerslings.
• War bands in the 10 mile radius around the capitol
• War in the streets of Vassilisa by family soldiers
• HomeGuarde watching the war bands
• McCormick family is fighting desperately against the Demmerslings on their border. It is said that the Demmerslings will gain Latanai soon and will be in Lillian within the month. Note that the following is merely a note to myself and not struck out. This will happen, but the church will gain its revenge by unleashing a combined attack with their allies on the fields of Sommerling. This battle will destroy much of Demmersling’s battle leaders who are not used to having magic hurled at them. Also, a failed assasination attempt by Athenean order clerics will leave the family shaken. Their recovery will not occur fast enough to enable the family to capitalize on their gains. It is all they can do to hold on to what they have. This is when Titus recalls his sons, but fate conspires against him and they are killed by clansmen on their way back.
• Numerous little family conspiracies. The following is the list of questions from Daggerfall. Use them to draw appropriate family conspiracy situations if Nick really wishes to find out this stuff.

To solve one of the last problems, I have this solution. There is safety in numbers, and when the party as a whole is
threatened, they will tend to stick together. To this end, the Savant and the Duke are now going to create problems for the party. The Duke, due to Tran’s information knows that Nick is around. Couple this with the recent events surrounding the Circle (with which the Duke is highly involved) and with the Savant’s problems with the church, the group is now wanted. The militia has been instructed to seek them out (just recently) and “detain” them. If they have to kill them, then oh well. The Duke has dispatched his own men to seek the group out, and the Savant has also sent hired men to do the same job. Thus, the party is now facing assasins of all types (but not magically inclined). This is a plot device designed to be used in the following manner. If the party decides to split up, hit them with X amount of assasins so that they stick together in what they are doing. Pretty soon, they won’t want to separate and will become used to being together. [This might also be a way to remove the NPCs. See what develops.] Since the Silent Man will become aware that this is a group, he will pass the word in his network that they are not to be hassled and that if seen with Larry when he does his work, they are to be treated as trustable.

Getting to the border. The party will have to journey in the direction of Nomahk to get to where they are going. This now means wandering monsters. It is important that the party knows what they are fqacing before they encouner it. So, show them what the creature(s) can do before just laying it on them. They will encounter the following before the border post:

Blaster Beetle (C&TIII) The party will encounter rustlings in the bushes. If they investigate they will have the opportunity to discover the holes that the beetle has dug. The beetle has a +35 bonus on camouflage. If it makes a hard, the party will have to make a hard perception. If they make that, then follow the rules on contested roles. They save against the beetle’s rank (5) to find the hole. If the beetle did not make the roll, then a simple hard perception will find it. The beetle can hear and is aware of them. It is important that the party figures out the fireball feature of this creature. Conconct some kind of situation so that this happens. Treasure – Bright green robe, +2 Essence Adder, 40sp.

Panthershark (C&TII) Can leap & land as per Lofty Bridge spells. +75 Stalk/Hide. The party will see the creature in action. They can decide to face it or not.

Gremlins The new version. They are finally getting smart so run them in this manner. Give the party enough chances to spot them, but if they blow a surprise roll, the Gremlins will act as a group (4) on them and drop on them from the trees. They will double claw in the first attack. There will be one group that carries short swords, and another that has a net.

Militia/Assasins Whatever is appropriate. Use some type of fighter stats. If the party gets lucky, they may come upon an encampment.

Finally, Borreaux. With Ean out of the picture, Since Ean is back, things may NOT be a little more difficult, but let’s see what the party can come up with. Borreaux will be more than happy to sign off on a pass in order to get rid of them, once they get to speak with them. Note that Borreaux is not any kind of major character and will later meet his demise when his men refuse to follow a bad order and turn on him.
Once the party has crossed the border they won’t have any real problems. The HomeGuard is a military entity and although controlled by nobles they have no real reason to obstruct travelers with a border pass. The first city after the border is Vega. Lathros and his people however, have some difficulties. They cannot freely cross the border and so will lose the location of the party for a while. The gremlins, however, find their own ways across.
After the Border – not,e not stricken Before the party hits Vega, they will come across an Inn, just south of the border. Random generate that inn with specials and see what happens. The idea is to develop an event here that will be fun. The party should know that the inn is frequented by the HomeGuard. Although the party will most likely want to avoid them, they have a pass and there previous experience with Borreaux might reduce their shyness. The point at the inn is to get crucial information about the Romananovs. Since the HG rountinely patrols the are they will have information the party will want and need.
Between the Inn and Vega This is where the major forest encounters will occur. Describe the lands as being those found in high fantasy. They are patrolled by both Romananov and HG patrols. The Romananov men are out “policing” the area and will have a serious wonder as to what this group is about. There are a few Harrel patrols as well, although most of those men are riding with the Romananovs. There is one group however that is spying on Romananov activities and reporting back. The party might run across them. Put in a few unhappy villages and farms, clashes with armed men, and general evil mayhem before the party gets to Vega.
Vega This is a small border city with a thriving lumber trade. The trade has been crippled by the closing of the border and the baron (Boris Romananov) here is not happy. The party will find out lots of information on the current state of things here. The baron has loyaltys to Nick’s family, but unless an incident is precipitated by the party they will not know this. Events will set themselves up for the party here and the party will have to make their decisions on how to procede from Vega. Since the situation could go anywhere at this point, writing ahead will wait for the party’s actions to solidify things. Note, that Vega is in Harrel territory as denoted by the new map. The Romananovs side with the Harrels which is why I mention this. Consequently, there are many Harrels here. However, the Romananovs are only on the Harrel’s side since they are a small family and they have to deal with the Harrels for trade. Now this can go two ways. Since the party is portraying themselves as Harrels they will be able to pass securely. But if they go anonymously, they won’t be treated as well. If they are found out as to their true identity, they will have a hard time getting out of the area.

Depending on the course of the evening, the following may be played. Currently in Vega. There is a serious strutting of the Harrel family and their retainers here. The party will more than likely be hit up for duels if they are seen as strangers, and even if not it may still happen. The arrogance is sickening given the fact that nothing is moving in the way of trade. The common folk are dispirited and the city has begun to police the countryside. Abuses there are now becoming commonplace. It is possible for the party to face some young yahoos if they stay at any farm outside the city. *Note that the Duke’s men will not have a problem getting across the border. These people will make their contacts and then things will get difficult for the party.

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