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Kell: World and Universe Narrative Outline

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Kell: World and Universe Narrative Outline

Post Number:#1  Postby The Keeper » 26 Mar 2008, 10:44

OK. Here is the narrative that lets you know what's going on in the outline.

Genesis Age

A. Tol (Tull) creates himself

In the beginning there was nothing.
Tol is an all-powerful omniscient, omnipresent, creator. The father-god of my campaign, he is the utlimate diety. [See KELL_L&L.WPS.] Tol is powerful enough to be able to create himself out of the nothingness.

B. Tol creates the plan of the universe

After springing fully-formed from the nothingness, Tol decides to create a universe as an example of his supreme power and majesty. He sets his mind to this, slowly and thoughtfully, savoring each profound thought and intricate design. Finally, he is ready.

C. Tol creates the Elder Gods (the Eldar)

Tol's first action is to create the Elder Gods, his children, also known as the Eldar. His firstborn is Kellina. She is his favorite. Nehkron is his second-born, who soon becomes jealous of his sister and being of an independent mind eventually rebels against his father. Lorn is the third to be created. The rest follow.
All of the Eldar were created in the image of Tol and are perfect in design. Being but one aspect of Tol, though, each Eldar was unique and had certain gifts and abilities that the others did not possess, or possessed to a lesser degree. However, the ravages of the GodWar changed many of the gods into what they are today.

D. Tol creates Faye and Gaia (also Gaea)

Tol's plan requires three things. A canvas to create from, (Faye) a neutral administrator of natural and magical law, (Gaia), and the "workers" to carry it out (the Eldar). With the creation of the gods finished, Tol begins work on Faye. This magical, mystical realm is lovingly created with gentle care. When he is finished, he creates Gaia to rule the domain. To his son, Corellon Larethian, he gives charge to protect Faye. The gods are not subject to Gaia. Gaia is subject to them.
Meanwhile, while Tol is busy, Nehkron quietly begins to subvert some of the Eldar. Speaking half-truths, and lies, he starts to slowly ensnare all who will believe him. But Tol is aware of this, although he holds his tongue. A god of free-will, he does not interfere.

1. Animals
2. Insects
3. Plants
4. Trees

These things are created by Tol when he creates Gaia. He places them within Faye and under the rule of Gaia. He charges some of his other sons and daughters to protect them.

E. Tol creates Om, God of Death

In the natural order of things, death has it's place. Tol understood this, and created Om to govern this part of life. Om is subject to Gaia and acts according to her instructions. Since Gaia is subject to the gods, Om may be overruled by them.
Om has a variety of duties, each according to the various gods. Reincarnation is his most common duty, but he or his minors are also escorts into the various afterlives that the gods have determined for their followers. Om is a neutral diety and will always fulfill his assignments without regard to any circumstance, barring divine intervention. This can also be assumed to be the case with his minions, as they are considered to be his avatars.
Further details on Om can be found in the Legends and Lore file. However,, reincarnation bears some explanation here. Universally, among those faiths with gods utilizing this practice, people's souls are allowed to continue either until they are complete in either good or bad form, at which point they go to their respective realms. This leads to "old souls," a concept that is central to the "new" game and will bring benefits.

F. Tol creates the Seraphim
1. Made of the essence of Tol
2. Tol's messengers
a. Also called Angels
b. Julian, the Archangel

Unlike the gods, who were made in his image, the angels (as they are also called) were formed of his essence. They are his messengers (or avatars) to his worshippers and to the gods themselves. Julian was the first created and is the greatest of the Seraphim, the Archangel.

Creation Age

A. The Elder Gods create the universe according to Tol's plan
1. Space
a. The Void
b. Stars & other heavenly phenomena

The Creation Age begins when the Elder Gods begin to weave the fabric of space. Stars are formed thereafter (along with other star phenomena-black holes, nebulae, etc...), as well as comets, asteroids, and other things that exsist in outer space. All of these things are made from Faye-matter and thus magic may exsist within this environment. Creatures of this realm are also made at this time and some of the Eldar are given charge over them.

2. The Worlds
a. Kell
b. Other heavenly bodies

With the firmament complete, the gods begin to concentrate on the creation of their own individual worlds. Kellina forms her world, Kell. [See ANNALS6&7.WPS.] The rest of the planets are formed at this time.

3. The Planes of Exsistance
a. Major
1) Fyre
2) Aerthe
3) Ayre
4) Water
5) Prime Material
6) Positive Material
7) Negative Material
8) Astral (or Ethereal)
b. Minor
1) The Outer Void
2) The six planes of the Pale

The Eldar now concentrate on creating the major planes of exsistence. The first planes to be created are the major facets of Gaia, Fire, Earth, Air, and Water. The Prime Material plane is the plane in which all has been created so far, but is listed here in order to make the list complete. The Positive and Negative planes are extremes of the Prime Material plane and are created next. The Astral plane is the last major plane to be created.
The minor planes are created by Nehkron. Tol is saddened by this, but as yet will not stretch out his hand against his son. The Outer Void is not exactly a creation, but a term for the nothingness that exists outside of creation. Nehkron openly mocks Tol by allowing beings to exsist here. The planes of the Pale are close to the nothingness, and again mock Tol. The demons that Nehkron creates are made later, but these planes were made at this time to allow for a home for his followers in the future.
The beings of these planes are also created and some of the Eldar are given charge over them.

4. The Otherworld
a. Heaven (or Paradise)
b. The nine planes of Hell (or Gehanna)
c. Hades
d. Plane of Holy Diety
e. The Abyss
f. Neamhan

Places are now made, as preparation, to recieve the souls of the faithful. Athiests do not exsist in my campaign. However, there are those who do not choose to worship a god. These creatures are subject, upon death, to the whim of the god who created them, or whom has charge over them. Alternatively, and most commonly, reincarnation occurs after death (See above under creation of Om.)
Those souls without a god and allowed to reincarnate receive no benefits from being an old soul. Their souls are renewed and anything they may have known or done before is not by their hands.
Heaven is the creation of Kellina and other good-alligned gods. It is a place of perfection and beauty and is the ultimate reward for the worshippers of these gods. Paradise may be another name for Heaven, but is also it's own plane. It is much like Heaven, but is merely a resting place for those awaiting reincarnation, rather than a permanent home. No evil may enter these two planes.
Gehanna is the creation of Lorn and other evil-alligned gods. Otherwise known as Hell, there are nine planes of permanent torture, each one worse then the last. Worshippers of these gods end up here, as well as those who have committed some grievous crimes.
Hades is a hellish place of holding for those evil souls awaiting reincarnation.
The Plane of Holy Diety is the home of the gods themselves. This includes Tol. To find permanent rest here is a reward beyond measure and is given only to the most worthy. It is a place of wonder and beauty and of great, unending joy.
The Abyss was created by Nehkron, and is the home of lesser demons. It has immediate access to the Pale and the Outer Void.
Neamhan is much like Heaven and Paradise. It is the final resting place for the elvish race. It has direct access to the Plane of Holy Diety, but beings must be summoned in order to enter that plane.

5. The Halls of Life

This plane was created for a specific purpose. The lives of all sentient creatures are stored here in books. The halls are endless and new areas are being continually created. The plane is relatively easy to access, although there must be a good reason to be here. No books may be removed from this plane. Old Souls have one volume for each life.

6. Alternate planes of exsistance

Finished with the planes, the Eldar now set about to create other realities, or copies of the one true Prime Material plane. Events and occurances have happened differently in these planes and only the Eldar can keep track of it all. It is intended to allow me some flexibility and departure from the normal for my campaign.

a. The Hall of Worlds
b. The Myst

The Hall of Worlds is unique among the planes. It is composed of one unending corridor with doors evenly spaced, but offset from it's opposite. Above each door is a name in fiery letters identifying the world that door opens to. The names are in Godspeak and are undreadable except by gods and certain special entitys. The Hall is very difficult to get into, but very easy to leave. Contrary to some beliefs it was not created to allow the gods access to all worlds. They are quite capable of getting to those worlds on their own. Nor is it used in the same manner for the Seraphim, who having power bestowed upon them by Tol, do not need it. However, the gods and their messengers did use it as a shortcut and a means to conserve their power. Because of it's usefulness it was left intact after the creation process and was utilized extensively during the GodWar. The GodWar also left it heavily damaged in some areas and it is the wise traveler of the Hall that comes prepared for any occurance.
The Myst is simply the space between the doors in the Hall of Worlds. It is a featureless, roiling, grey mass, much like fog. Those unfortunates that step off into it, whether by accident or design are eternally doomed to aimless wandering, unless they can be rescued by an outside force. The Myst is an alternate plane, so no form of mundane anchoring to the Hall will work.

B. Corellon Larethian creates the Seldarine (also Seldar)
1. Firstborn - created from Faye-matter
2. "Children of Gaia"
a. One with Gaia
b. Created to protect Gaia

At this time, the gods now turn to creating the major PC races. The Seldarine are the first to be made and their god is Corellon Larethian. They are created from the Faye-matter of their home and are known as the "Children of Gaia." Their purpose is to protect Gaia, and to this end Larethian has made them one with her. They are in constant communion with her, sensing all that she senses, and feeling all that she feels. They are her servants. They are, however, possessed of a free will and great intelligence. They do not serve blindly.
The Seldarine are immortal and may die only from violence and disease.

C. The Seldarine create the races of Faye
1. Made of Faye-matter
2. Servants of the Seldarine

The Seldarine, being created with some power of their own, set about to make creatures to serve themselves in the performance of their duties. Satyrs, Fairies, Pixies, and the like were created of the same material the Seldar were. They are servants of the Seldar at this point. Having been created by a race, rather than by gods, though, these creatures are considered godless. So that they might not be influenced by the Eldar, the Seldar made invoking the gods in their presence painful. This trait has remained.

D. The Eldar create the Drakons
1. Made of the essence of the Eldar
2. Servants of the Eldar

Busy with their own creations, the Eldar make one last collaborative effort. They create the Drakons to serve them as messengers. As befitting the material they are made of, the essence of the gods themselves, the Drakons are highly intelligent and magical creatures. They are immortal and may die only from violence. They are, however, subject to the laws of Gaia. Their goddess is Takhisis, who is a good queen until despoiled by Nehkron.

E. Kellina creates Man
1. Made of dust
2. "Kelts"

At this time, on her own world, Kellina creates mankind. She uses dust from within Faye for her creation and names them "Kelts," after her. These are Great Men, immortal, magical, and heroic. They are created to populate the worlds of creation, protecting and serving all the other races. Kellina is their goddess, creating in them a free will and independent spirit. Distinguished they would become, however, they were subject to the laws of nature.

F. Moradin, Soul-Forger, creates the Dwarves
1. Made of stone
2. Created to shape the foundations of the worlds

Moradin, god of the Dwarves, also begins to work on his creation. He sculpts his work in stone, covering it with a skin of iron. He imparts his skill, knowledge, and wisdom to the fathers of his race. The Dwarves are then set about to shape the foundations of the worlds. They too, are also subject to the laws of Gaia.

G. Yondalla creates the Halflings
1. Made of earth
2. Created to order the surfaces of the worlds

Yondalla, youngest and gentlest of the gods, also made her own work, the Halflings. Taking earth from the soil, she molded their form in the likeness of man, whose goddess she had much love for. However, she added her own unique traits, and imbued some of them with a genetic purpose. She then set her people upon the faces of the earth, bidding them to lay claim to the land, bringing order and structure to the wild, but the chosen ones she held back. Like the other races, she made the Halflings subject to Gaia.
The chosen she made masters of Gaia. Able to control nature, they are unlike any of the other races who can only influence it. She named them Bael and charged them to become wise counselors and defenders of all things good. {Halfling Jedi]

H. Nehkron creates the Demons
1. Demons of the Outer Void
2. Demons of the Pale
3. Lesser Demons
4. Genii
5. Other Demon races

Nehkron, Lord of the Pale, plots in secret against his father, Tol and against Gaia. In mockery of the two, he creates the Demons. Hideous creatures and the tortured souls of his followers take residence in the planes that Nehkron has made for them. As his servants, they are vile, and set about to do evil. Mocking all that is good they tear down and destroy the work of creation. In light of this, the Demons follow their own laws. Gaia has limited authority over them, and Tol for his own reasons tolerates them.
Genii were also created by Nehkron, but have the distinction of being bound to a focus on a plane other than the Pale or the Void, typically on the Prime Material Plane. They are bound according to the rules in Creatures and Treasures, with one exception. When their time is expired they are pulled back to their home plane, awaiting their time to come again. Genii are just as evil as normal demons, however, Gaia has somewhat more control over them.
Less important, but no less insidious are the other demon races created by Nehkron. These include the Succubus/Incubus, Neng, Black Stalkers, Demon-Dogs, etc... All have their various takes on perverting Eldar's creation.

Elder Age

A. GodWar
1. Nehkron, Lord of the Pale, rebels against Tol
a. Many of the Eldar join him
1) Lorn
2) Llolth
3) Takhisis
4) Miklos
5) Gru, now Gruumsh
6) Naru
b. Also, some of the Seldar
1) Syris
2) Thael

With the creation of the Demons, the Elder Age is born. Arrogant, and believing himself strong, Nehkron openly rebels against his father. Charismaticaly, he woos many of the Eldar to his side. Lorn, stupid, yet cunning is the first to heed Nehkron's call. Llolth, fair goddess of the Seldar also rebels, earning her the undying emnity of her brother Corellon Larethian. Takhisis, Queen of the Drakons, also defects. She brings many of the Drakons with her.
Miklos, soon to become the Guardian of the Dark Planes, answers Nehkron's call with great enthusiasm. He is caught completely by the dark lie that Nehkron has spun. Gru, even more stupid than Lorn, greedy and ambitious is one of the first to fall. He is later to become Gruumsh, god of the Orcs. With him, he also brings Naru, "He who was Redeemed."
Nehkron's call is far and wide and reaches even into the sacred places of Gaia. Her people, the Seldarine, are tempted by the call. Many heed it, being of free will and desiring that which was not meant for them. Syris (pronounced Cirrus), and Thael are two of those. Both were servants of Llolth, holding high favor among the Seldar.

2. The perversion of creation
a. Kelts
1) Division into major races
a) Kelts
b) Atans
c) Cammorians
d) Karoans
e) Byzmins
f) Noegarynth
g) Samaritans
h) Dynthar
i) Iren
j) Rothmoryn
2) Also minor races
b. Seldar
1) Drow
2) Orcs
c. Dwarves > Duergar
d. Treeherds > Trolls
e. Drakons > Dragons
f. Faye
g. Gaia

With the downfall of the gods comes the fall of the races. The Kelts are the first to succomb to Nehkron's evil. Believing lies and false tales, the Great Men openly begin to reject Kellina and her law. Kellwan is sundered and man is scattered to the cosmic winds. On Kell itself man is divided into ten major races, described below.
The Kelts follow Branwen, Kellina's firstborn. They are the only human race that remains true to their god during the GodWar. After the war, they are so completely decimated that this race dies out. However, their lineage is passed on and it is a matter of some presige to have Keltish blood.
The Atans are descendents of Atana, Branwen's daughter. Atana was a large battle-maid, skilled in all manner of combat and weaponry. She was also a priestess, and from her are descended the militant church knights and warrior-priests. Present-day Atans are the progeny of those that were judged by Kellina. Atana and her followers believed in meeting out harsh-punishment to those humans that rebelled. This did not endear them to Kellina.
The Cammorians followed Kaymar, first-son of Kellina. He was also the first to rebel. Kaymar gave his alliegance to Lorn, much to Kellina's sorrow. This race can be traced down to the end of the second age, at which time they were exterminated. Cammorian blood, however, still continues.
The Karoans followed Karoa (Car-oh-ah), fourth son of Branwen. A vicious and sadistic priest bent on siezing as much power for himself as possible, he rallied those of like-mind to his banner and began a personal worship of Nehkron himself. Karoans are demon-raisers and delight in the perversion of Kellina's law. They were also cannibalistic. The Karoans were utterly consumed by the middle of the second-age. What little of their blood that remains in the common-man is severely diluted.
The Byzmins came from Byzera, sister of Atana. Byzera was much like her sister, except that she used magic to bring punishment down upon the rebellious. From her, come the skilled warrior-mages that accompany the knights-militant. Byzera and her descendents however, did not meet with the same punishment from Kellina that befell the Atans. The race died out by Kellina's refusal to allow any further inner-racial propigation. By the end of the second age, there were no Byzmins left, although the blood-line has mixed with the other races.
The Noegarynth, came from Noe, honored son of Kellina. Noe remained neutral throughout the GodWar, retreating with his followers to secret hiding places. There they studied and prayed and continued to pursue the worship of their goddess. They became monastic and because of their faithfulness, Kellina rewarded them with insight (foreknowledge), wisdom, and knowledge far above that of their kin. They became known as the Noegarynth and it was their gifts that enabled the entire race of man to survive the GodWar's aftermath.
The Samaritans came from Samrit, brother of Noe. Samrit took it upon himself to administer healing to all the races of man, regardless of their theology. Those that followed him, took vows of poverty and loyalty and were skilled healers. The current Samaritans follow the same walk.
The Dynthar trace their lineage to Dannath, last-born of Kellina. They follow a different path, seeking that which does not exsist. They are a misguided collection of witches (female and male) arranged into covens. They follow a strict observance of natural law, thus elevating Gaia to a godlike level. They consider Dannath to be their high-priestess and worship her almost as much as Gaia. Since Dannath has some limited control over Gaia, she is able to influence favorable outcomes for her followers. They believe in harming none, although there are witches that do not fit this mold. Kellina has disowned her daughter and refuses to have anything to do with her. Dannath's followers, however, are still redeemable and Kellina has not forsaken them.
Iren was a beloved daughter of Kellina. From her comes the the vast majority of the common man. Iren was a lover of the soil and the crop and imparted much of her knowledge to her followers. Her one fault was the love of her children, which consequently led to her death in the GodWar. Disobeying Kellina, she stayed to protect her followers from Nehkron's hordes. She was overwhelmed and consumed. Kellina still carrys much sorrow over this event. Irens today are common men, most typically peasants and farmers.
The Rothmoryn come from the ancient city of Rothmor. They are lovers of the flesh and have perverted all that is natural and right with the body. They are no more, but their evil ways continue to exsist in this day and age.
The Seldar are also similarly consumed. Many ally themselves with Llolth and become her people, the dark-skinned Drow. This is the mark they bear for their wickedness.
Other Seldar flock to Nehkron himself and through his dark and evil twisting he makes a mockery of their former selves, turning them into a grotesque race of beings knowns as Orcs.
Some of the Dwarves are similarly lured to the dark-side. Following Durga, one of Moradin's disciples they become seperate from their kin. Calling themselves Duergar in honor of their master they take to evil deeds and practices. Moradin declares his eternal emnity of the Duergar and to this day they are at war with the Dwarves, wherever they are found.
With the loosing of the unlimited power and destruction of the GodWar, comes many travesties. One of these is the sadistic roundup and painful, twisting perversion of peaceful Treeherds into Trolls. Some Treeherds escape, but not many. The Trolls, however, live on in continued mockery of Tol's great design.
Even the great and mighty Drakons succumb to the seductive lure of Nehkron. Many are lured in with the defection of their queen, Takhisis. They become evil in nature and much destruction in the GodWar is attributable to them. As a sign of the distinction between them, the remaining Drakon's refer to them as Dragons. The name becomes prominent as the Drakon's themselves slowly begin to dwindle in numbers as the Dragons rampage against them. Ultimately, to protect themselves, some Drakon's use their power to withdraw from exsistence. No one, except Tol now knows where those few can be found, although on extremely rare occaisions they have been known to reappear, but never in large numbers and only in dire need.
Finally, Faye and Gaia themselves are perverted. Many parts of Faye are layed waste in the GodWar and they grow back twisted and malevolent. The creatures in these areas are also affected and much damage has been wrought because of this. Gaia herself is damaged, losing for awhile her ability to govern by natural and magical law. There is much woe because of the inbalances caused by either her inability to administer her authority, or by an overuse of it in compensation for the damage she suffers. The Seldarine are dealt further blows as they are tied to her, while the Orcs, perversely grow stronger.

3. Conflict between the races
a. Kelt against Kelt
b. Drow and Orc against Seldar

As the GodWar escalates the races begin to war increasingly among themselves. The racial divisions of the Kelts and their different beliefs and views led to vicious savagery. Some of the races die out, while others later meet harsh punishment. Great cities, and worlds are destroyed as the Great Men wield the power Kellina has bestowed upon them against all that stands against them. Kellina's rage is stayed only by her need to concentrate on her level of the conflict.
Predictably, the Drow and the Orcs also war against the Seldar. In battle after battle, the Seldarine lose ground. Much of their greatness becomes lost to eternity, until ultimately they are ground under. The end of the Seldarine race, however, takes much time and many generations of the enemy to complete as the Drow and the Orcs end up fighting amongst themselves almost as much as they do against the Seldarine.

4. Clash of the gods
a. Death of many Eldar
b. Mass destruction
1) Worlds and inhabitants
a) The Great Cataclysm on Kell
b) Other natural disasters
2) Demolition of some parts of Faye

The gods also war. In the greatest scale of war, death, and damage that time has ever recorded the gods themselves fall victim. In mass chaos many Eldar are slain at the hands of their own. Universes, realities, and even planes are ground into catastrophic oblivion to achieve minor goals and sometimes for no reason at all. Entire worlds are torn apart, with their inhabitants meeting quick death and extinction. Nothing is safe.
In time, this leads to a holding action by Kellina on her world, Kell. Her valiant and nearly self-destructive battle against her dark siblings and their forces united under her brother Lorn results in the Great Cataclysm. This event rocks the entire world, tearing it apart and rearranging the geography. Many die. Many become extinct and are forever forgotten. But with the help of her brother Corellon Larethian and with the sacrafice of many Seldarine, Kell is saved.
Such is not the fate of other worlds. Some are ravaged by natural disasters as a result of the last stands of their makers. Some are destroyed and cease to exsist, while worst of all, others become twisted, horrific shadows of their former glory.
Even the very fabric of creation is torn. Certain parts of Faye cease to exsist in the most powerful destruction the gods can wreak. These areas are no more and will never be again, and the majesty of Faye is diminished by it.

B. Stalemate
1. The Eldar unite against Nehkron and his demons
2. The races deadlock in their conflict

After eons of war have passed, after destruction so widespread it is inconcievable to the mortal mind, after whole races have perished, and after the very gods themselves have died, a stalemate in the GodWar is reached.
The loyal Eldar finally unite against their brother Nehkron and his hordes of demons and his foul host. With their massed power they drive the war to a halt. Many of the Eldar are sacraficed in this while a greater number are severely and permanently weakened.
At the same time, their numbers dwindling, the races of creation also reach stalemate. The war is at a standstill with no one able to get the upper hand.

a. The Seldar are broken

This last push finally breaks the Seldarine. In the final battle against the Drow, Corellon Larethian achieves hollow victory with the help of his sister Kellina. Venting a furious rage that has built up over the entire course of the GodWar, Corellon Larethian destroys much of the Drow race. It is only the appearance of Llolth that stays the ultimate destruction of that race. However, Llolth can only fight a retreating action against Corellon Larethian and Kellina. To save her race, she orders them to go far below the surface of the worlds they inhabit. They live there to this day, ever vowing to return to the surface and sieze dominion.
With this final battle, the GodWar ends.

b. Kellina judges the rebellious Kelts
Kellina now turns her eye towards her offspring. The races and peoples are judged accordingly and mercy is rare. The Great Men lose their immortality and much of their power as a result of their sin and in time will be reduced to Common Men. Some are even banished to the Pale with Nehkron and his demons.

c. Naru and his followers repent
1) Forgiven, but not restored
2) "Orks"

With the blood of his beloved sister Kiara upon his hands at the end of the GodWar, Naru is horrifically awakened to the reality of what he and his followers have become. Fleeing Nehkron with a small following, Naru repents with all sincerity before Tol. He and his followers recieve grace and are forgiven. However, as a reminder to Naru and to his offspring they are not restored, but rather remain physically as they were under Nehkron. They become known as Orks and are destined to forever fight the nature of what they were. They and the Orcs become hated enemies and war to this day.

C. Tol rises in anger and righteous judgement
1. Nehkron and the demons are banished to the Pale
2. The followers of Nehkron are renounced

Sickened beyond all measure and with his anger finally aroused, Tol brings down a terrible retribution upon the heads of his children. Nehkron and his horde of demons are forever banished to the Pale and can come forth from it only with extreme difficulty. The rest of Nehkron's followers are renounced. They have no father and can no longer lay any claim to their inheritance.

D. Tol creates the Younger Gods (the Minor)

At this time, Tol creates the Younger Gods, also called the Minor. They are perfect in design, but are childlike by nature. When he is finished, Tol sends them forth to lay claim to those races and to those things that are without a god. This has created many amusing problems for the Eldar since the Minor do not answer to them. They serve Tol and him alone, keeping the Eldar in check. They are sometimes misguided in this, but they are not inherently evil in nature.

E. The Cannons** of Tol
1. The First Cannon
a. The Codex of Time
b. The Promise
2. The Second Cannon
a. The Law
b. The Minor

Tol's judgement at the end of the GodWar was harsh by any means, but nonetheless stopped short of eliminating those problems which caused it in the first place. This was a line that Tol was simply unwilling to cross, lest he become like those he was opposed to. It was left to his children then, as he intended, to solve the issue. Tol, however, could determine the rules and limitations that his children were to follow and the penalties that were allowed. These he set forth in the Cannons. In the various tongues of the children of the Eldar however, it would become known as the GodsGame.
The first cannon layed out a detailed chronology of the time alotted for any conflict. It also speaks of the events that will occur in the final age as a result of the entire conflict. This latter piece of the cannon is known as the Promise.
The second cannon laid out the rules of conduct for each of the ages in the first cannon. This is known as the Law. The Minor are mentioned here because they are above the Law and are not bound by it. They may follow the Cannons as they wish, or not, and may not be affected by any punishment given by the Eldar if they choose not to accept it.

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